“In this blog post, we’ll look at a simple way to create objects that can be masked so that they disappear using stencil buffers inside Unity’s Universal Render Pipeline (URP)” Overview In this blog post, we’ll look at a simple way to create objects...
Overview The goal of this blog post is to introduce Unity multiplayer to created networked experiences using Photon. To begin, we will download and set up the packages we will need. Then, we will set up some basic scripts to get a feel for how we can use...
“Learn how loading 3D models (GLTF and GLB) from a web server works and then load them into Unity at runtime with local file caching.” Overview In this blog post, we’re going to learn about loading 3D models from a web server into Unity and then...
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