No matter what kind of 3D development you do, you’re going to run up against the concept of Quaternions at one point or another. If you’re a unity user, an important part of how it translates 3D input is through its use of Quaternion rotations and to effectively...
In Unity, you can make a multi-threaded web request using the UnityWebRequest class and the UnityWebRequestAsyncOperation class. These classes allow you to send a web request and process the response on a separate thread, without blocking the main thread. This can be...
“In this blog post, we’ll look at a simple way to create objects that can be masked so that they disappear using stencil buffers inside Unity’s Universal Render Pipeline (URP)” Overview In this blog post, we’ll look at a simple way to create objects...
Overview The goal of this blog post is to introduce Unity multiplayer to created networked experiences using Photon. To begin, we will download and set up the packages we will need. Then, we will set up some basic scripts to get a feel for how we can use...
“Learn how loading 3D models (GLTF and GLB) from a web server works and then load them into Unity at runtime with local file caching.” Overview In this blog post, we’re going to learn about loading 3D models from a web server into Unity and then...
“Learn how to efficiently use the UnityWebRequest class to download many different resources from the web.” Overview In this post, we’ll cover different ways that we can make network requests using Unity’s UnityWebRequest class. Nowadays in app...
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