In the course of our work, we get asked a lot about upcoming technologies and new ways of utilizing the next big thing. One topic that comes up a lot with our clients is the general question of “What is Web3?” and the follow-up of how it can affect their...
No matter what kind of 3D development you do, you’re going to run up against the concept of Quaternions at one point or another. If you’re a unity user, an important part of how it translates 3D input is through its use of Quaternion rotations and to effectively...
So you’ve created an amazing application for Mac OS and you’re ready to release it to the world. Your apps been tested, the .app has been built, and you’ve just sent it to your client to launch out into the world. Normally, this would be the part...
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